[UE5] Proof of Concept - Multiplayer Puppeteering - VR
This project, led by my former producer Simon, aimed to create a puppeteering proof of concept inspired by The Jim Henson’s Company style. It involved developing a multiplayer VR experience for recording using Take Recorder.
As a relatively inexperienced developer, this project was a big challenge for me.
Proof of Concept:
Simon wanted to use Unreal Engine to streamline the animation process and achieve a visual style reminiscent of The Jim Henson’s Company productions. His approach involved using VR knuckles for character manipulation rather than a traditional control rig. The concept immediately captured my interest.
He envisioned recording multiple puppets simultaneously using the Take Recorder.
This required the development of what essentially amounted to a “multiplayer VR game” where Simon and I would control the puppets, while my colleague, Aleks, handled the recording and framing.
(Me and Simon testing out the puppets in our 'virtual office')
I set up a remote VPN using Tailscale, enabling Simon to join my gaming sessions by simply entering my IP address in the Widget.
In the initial episode, we introduced Jeff, the character with blond hair, who encounters Norbert, a robot from outer space trying to fit into society, on the streets of a miniature New York.
To bring this to life, we needed to create a rig for Norbert and experiment with Mass AI to fill the bustling city.
Since the project is still under a strict NDA, I’m unable to provide specific details and the final render of Episode 01.